Satisfactory Satisfactory Server (BRONZE)


Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!

Construct

Conquer nature by building massive factories across the land. Expand wherever and however you want. The planet is filled with valuable natural resources just waiting to be utilized. As an employee of FICSIT it’s your duty to make sure they come to good use.

Automate

Construct your factories with gracious perfection or build intricate webs of conveyor belts to supply all your needs. Automate trucks and trains to reach your faraway outposts and be sure to handle liquids properly by transporting them in pipes. It’s all about minimizing manual labour!

Explore & Exploit

Venture on expeditions to search for new materials and be sure to put everything to good use. Nature is yours to harvest! You have vehicles, jetpacks, jump pads and more at your disposal to make the exploration easier. Equip the proper safety gear as well, just in case you run into the local wildlife.

FEATURES

• Open World: Explore the huge (30km2) alien planet that is Massage-2(AB)b with its unique fauna and creatures.
• Co-Op: Build a factory yourself or share the joy with your friends. Up to you!
• Factory Building: Experience building a huge factory from a first-person perspective. Automate and optimize it to perfection for your personal satisfaction.
• Customization: Customize your factory to your own liking. Build at high altitudes or over wide plains, there is almost no limits in the making of your tailor-made factory.
• Vehicles: Travel the world with class. Use jump pads, factory carts, jetpacks, hypertubes, trucks or trains. The choice is yours!

  • Intel Core i7-8700
  • 10 GB DDR4 Ram
  • 15 GB SSD M.2 NVMe
  • 1 Snapshot Available
  • Recommended for 1-2 Players

Server Options

Please select your desired options below.

This is the port that your clients will type in and use to connect to the lobby (not the game world). Ensure this port matches your externally forwarded port, and is distanced from other running Satisfactory servers in Pterodactyl (increments of 100 are recommended). This is also true for the Primary/Game Port!

This port provides a lightweight way for clients to contact a server and interact with it without committing to a normal game connection (likely used for client administration). Ensure this port matches your externally forwarded port, and is distanced from other running Satisfactory servers in Pterodactyl (increments of 100 are recommended).

Quickly checks for any server updates on startup, and updates if necessary. (1 Enable | 0 Disable)

Leave empty (no value) for OFF or type "true" or "1" for ON. Validates all server files when Automatic Updates is enabled. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.

How often, in seconds, the server should generate a new autosave (ex. 300 = 5 min). Keep in mind that shorter times mean that while the server will save the game more often, it also means a potential drop in server performance. NOTE: This overrides any "FG.AutosaveInterval" commands made to the console!

Number of session auto-saves for the server to keep before the oldest save is deleted and the others are moved down the list.

Accepted values are "true" or "false". Determines if the server should upload any crash reports to the developer to help pinpoint issues for future patches.

Accepted values are "true" or "false". Setting to "true" will disable any currently active seasonal events.

[Requires server re-install to change default value!] The server and client are currently not optimized to support more than 4 players. However, you can override this value here at your own risk of poor performance.

Time in seconds to wait for a new client connection to be established before destroying the connection.

Time in seconds to wait before considering an established client connection timed out. Typically shorter than the time to wait on an initial connection because this connection should already have been setup and any interruption should be trapped quicker.

[0 = Low, 1 = Medium, 2 = High, 3 = Ultra] Sets the network configuration for the game server (shouldn't need to be changed). NOTE: This overrides any "FG.NetworkQuality" commands made to the console!

[Accepted Values: "public", "experimental", or leave empty to use the primary branch of the server] Used to download or switch to a non-primary branch of the game server. "Automatic Updates" and "Validate Server Files" must be set to "1" to switch branches if the server is already installed. NOTE: Any non-primary branches may not be fully compatible/stable!

Custom Options

Customize your service options for your package

Where do you want us to deploy your server?
This is the port that your clients will type in and use to connect to the lobby (not the game world). Ensure this port matches your externally forwarded port, and is distanced from other running Satisfactory servers in Pterodactyl (increments of 100 are recommended). This is also true for the Primary/Game Port!
This port provides a lightweight way for clients to contact a server and interact with it without committing to a normal game connection (likely used for client administration). Ensure this port matches your externally forwarded port, and is distanced from other running Satisfactory servers in Pterodactyl (increments of 100 are recommended).
Quickly checks for any server updates on startup, and updates if necessary. (1 Enable | 0 Disable)
Leave empty (no value) for OFF or type "true" or "1" for ON. Validates all server files when Automatic Updates is enabled. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.
How often, in seconds, the server should generate a new autosave (ex. 300 = 5 min). Keep in mind that shorter times mean that while the server will save the game more often, it also means a potential drop in server performance. NOTE: This overrides any "FG.AutosaveInterval" commands made to the console!
Number of session auto-saves for the server to keep before the oldest save is deleted and the others are moved down the list.
Accepted values are "true" or "false". Determines if the server should upload any crash reports to the developer to help pinpoint issues for future patches.
Accepted values are "true" or "false". Setting to "true" will disable any currently active seasonal events.
[Requires server re-install to change default value!] The server and client are currently not optimized to support more than 4 players. However, you can override this value here at your own risk of poor performance.
Time in seconds to wait for a new client connection to be established before destroying the connection.
Time in seconds to wait before considering an established client connection timed out. Typically shorter than the time to wait on an initial connection because this connection should already have been setup and any interruption should be trapped quicker.
[0 = Low, 1 = Medium, 2 = High, 3 = Ultra] Sets the network configuration for the game server (shouldn't need to be changed). NOTE: This overrides any "FG.NetworkQuality" commands made to the console!
[Accepted Values: "public", "experimental", or leave empty to use the primary branch of the server] Used to download or switch to a non-primary branch of the game server. "Automatic Updates" and "Validate Server Files" must be set to "1" to switch branches if the server is already installed. NOTE: Any non-primary branches may not be fully compatible/stable!

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Order Summary

Recurring

Monthly $10.00


Setup fee $0.00


Discount -$0.00


VAT Excl. $0.00


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